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Research

 

My research focuses on how creativity in the design process can be used to find new forms of business and to create novel business strategies. I also research in areas of digital design, digital fabrication and design entrepreneurship.

Writings and Publications

Finding and using ambiguity to search for innovation opportunities

Design knowledge as a competitive strategy

New approaches to identify entrepreneurial opportunities

A katana design experience

Pilbara: Country, Colony and urbanism

This paper shows the importance and value of ambiguity to reveal opportunities hidden in problems and the manner in which ambiguity is removed from applications of design thinking. It describes the value of introducing, sustaining and using ambiguity and explains the different types of ambiguity. It follows up by describing the events when a designer encounters ambiguity. This paper proposes that an understanding of ambiguity is needed to harness its capabilities in finding innovative opportunities. To do so, design practitioners should consider 1) identifying the type of ambiguity needed to expand the scope of opportunity exploration and 2) becoming aware of and managing one’s ability to work with ambiguity. Finally, it identifies the lack of literature on the impact of independent and collective experience on using ambiguity in design.

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Tan, L., Kvan, T.
in Design Management Journal Volume 13 Issue 01
| 2018 | Download paper

Architecture firms operate as both design and professional service firm. This dichotomy of creative and commercial goals often led the architect to pursue either design excellence or business profitability. Though existing research shows how architecture firms position themselves along this spectrum, there has been few research that investigates the feasibility of pursuing both goals. This research investigates how resource-advantage theory can serve to build a framework to capture design knowledge as a business competitive advantage in the architecture discipline. This research has arisen from a current industrial problem concerning how, and the extent to which, different design approaches, used by different architects within a firm, contribute to the uniqueness and help establish a competitive advantage for their practice.

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Tan, L.
Peer reviewed presentation
| 2018 | Download slide deck

Some entrepreneurs use a design approach to discover opportunities and to develop products and services. Typically, they identify these business opportunities by defining the problem, ideating and validating their prototypes. Similarly, designers use the design process to discover opportunities and propose novel designs. While using a common term, there is a significant difference between the two approached. Unlike the method used by entrepreneurs, some designers keep the problem vague for as long as possible and use its ambiguity to explore and find opportunities in design. This paper identifies the difference and the value of ambiguity in entrepreneurial exploration.

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Tan, L., Kvan, T.
Peer reviewed presentation
| 2018 | Download slide deck

Increases in computation power have allowed design software to become more complex. At the same time, big data and artificial intelligence, question the traditional tools of the human designer. Morphogenetic prototyping provides a method for designers to control this complexity by separating the design into pseudo developmental stages to enable the manipulation of its development at different stages. This paper investigates the tools, processes, theory and systems that would be needed to simulate this design experience. Through this process a katana sword is selected as the metaphor for the design experience to relate the affordance of cutting to the simulation of a pseudo sub division. A sword prototype is used to identify appropriate gestures to map to biological behaviours in order to trigger the simulation of staged pseudo biological processes in the design model. Finally, the tangible user interface (TUI) tool based on the katana sword is refined and future work is outlined.

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McGinley, T., Hoshi, K., Gruber, P., Haddy, S., Zavoleas, Y., Tan, L., Blaiklock, D.
in Intersections in Simulation and Gaming
2016, Download chapter from ResearchGate

“Country”, a term used by Aboriginal people of Australia to refer to their cultural connection with the land to which they belong and their place of Dreaming. This cultural connection is based on each community’s distinct traditions and lore, and is inclusive of all things in the landscape (landforms, water, air, trees, rocks, animals) and extends to the connection between the physical environment and cultural practices (knowledge, songs, stories, art) as well as all people (past, present and future), in both traditional and contemporary Aboriginal cultures.

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de Nardi, B., Davis, M., Tan, L., Maginness, M., Raisbeck, P., Hogg, P., Kennedy, L.
in ARCH+223 Planetary Urbanism
| 2016 | Download Article

TEachings

CAD for Products and Interiors

Swinburne University
Master of Design

Co-convener, 2019

3D Scanning and Printing

Swinburne University
Master of Design

Lecturer, 2018 – 2019

Digital Documentation 1

Swinburne University
Bachelor of Design (Architecture)

Studio leader, 2018 – 2019

Architecture Summer School

Institute for Advanced Architecture of Catalonia (IaaC)
Global Summer School

Studio leader, 2018

Architecture Design Studio

The University of Melbourne
Master of Architecture

Studio leader, 2017

Digital Design and Fabrication

The University of Melbourne
Bachelor of Environments

Studio leader, 2014

Design Workshop

The University of Melbourne
Bachelor of Environments

Senior tutor, 2013 – 2014

Architecture Design Studio

The University of Melbourne
Bachelor of Environments

Studio leader, 2014

Visual Communications

The University of Melbourne
Bachelor of Environments

Studio leader, 2011 – 2014

CAD for Products and Interiors

Swinburne University
Master of Design

Co-convener, 2019

3D Scanning and Printing

Swinburne University
Master of Design

Lecturer, 2018 – 2019

Digital Documentation 1

Swinburne University
Bachelor of Design (Architecture)

Studio leader, 2018 – 2019

Architecture Summer School

Institute for Advanced Architecture of Catalonia (IaaC)
Global Summer School

Studio leader, 2018

Architecture Design Studio

The University of Melbourne
Master of Architecture

Studio leader, 2017

Digital Design and Fabrication

The University of Melbourne
Bachelor of Environments

Studio leader, 2014

Design Workshop

The University of Melbourne
Bachelor of Environments

Senior tutor, 2013 – 2014

Architecture Design Studio

The University of Melbourne
Bachelor of Environments

Studio leader, 2014

Visual Communications

The University of Melbourne
Bachelor of Environments

Studio leader, 2011 – 2014

Presentations and Lectures

Career strategies for architectural graduates

for Swinburne University
Bachelor of Design

#lecture

Brand strategies for architecture practice

for University of Melbourne
Master of Architecture

#lecture

Architectural diagrams

for Swinburne University
Bachelor of Design (Architecture)

#lecture

Ghost and manifestations of drawings

for Swinburne University
Bachelor of Design (Architecture)

#lecture

Design Sprints

for The University of Melbourne
Bachelor of Environments

#lecture

From mind, through digital, to drawings

for Swinburne University
Bachelor of Design (Architecture)

#lecture

Unknown futures: What design can teach us in navigating ambiguity

for Design Factory Melbourne
Research Insights

#presentation

Design knowledge as a competitive strategy

for 2018 Building Bridges Conference

#conference

Finding and using ambiguity to search for innovation opportunities

for Academic Design Management Conference

#conference

New approaches to identify entrepreneurial opportunities

for 2018 Australian Centre for Entrepreneurship Research Exchange

#conference

Project managing the phd

for Swinburne University
Graduate Certificate of Research and Innovation Management

#presentation

Imaginations as innovations

for Swinburne Innovation Precinct
Big Ideas & Partnering Pitch

#presentation

Design, you’re worth it

for Swinburne University
Three minute thesis competition

#presentation

Innovate with digital fabrication technologies

for Envato

#presentation

Innovation in fabrication laboratories (FabLabs)

for 2015 Future Assembly
Future Tech Festival

#presentation

Career strategies for architectural graduates

Swinburne University
Bachelor of Design

#lecture

Brand strategies for architecture practice

The University of Melbourne
Master of Architecture

#lecture

Architectural diagrams

Swinburne University
Bachelor of Design (Architecture)

#lecture

Ghost and manifestations of drawings

Swinburne University
Bachelor of Design (Architecture)

#lecture

Design Sprints

The University of Melbourne
Bachelor of Environments

#lecture

From mind, through digital, to drawings

Swinburne University
Bachelor of Design (Architecture)

#lecture

Unknown futures: What design can teach us in navigating ambiguity

Design Factory Melbourne
Research Insights

#presentation

Design knowledge as a competitive strategy

2018 Building Bridges Conference

#conference

Finding and using ambiguity to search for innovation opportunities

21st Academic Design Management Conference

#conference

New approaches to identify entrepreneurial opportunities

2018 Australian Centre for Entrepreneurship Research Exchange

#conference

Project managing the phd

Swinburne University
Graduate Certificate of Research and Innovation Management

#presentation

Imaginations as innovations

Swinburne Innovation Precinct
Big Ideas & Partnering Pitch

#presentation

Design, you’re worth it

Swinburne University
Three minute thesis competition

#presentation

Innovate with digital fabrication technologies

Envato

#presentation

Innovation in fabrication laboratories (FabLabs)

2015 Future Assembly
Future Tech Festival

#presentation

© 2019 LINUS TAN

All rights reserved.

linus @ linustan.com
+61 4 2066 5818
Melbourne, Australia