Projects by year | by type ↗ Projects (sorted by year) I have been fortunate to be involved with. All2018201920202021202220232024 Using GenAI to refine assessment rubrics design and feedback Studio Gener(ai)tive v3: Urban Furniture 2044 Queer Excellence: LGBTQIA+ Allyship training Generative Minds: Design Therapy for Dementia’s Well-being Facilitating and measuring team reflection and learning in architectural design teams Bird Wars Architecture Designing an AI mentor for early career researchers Melbourne Design Week 2024: Design imaginaries with GenAI Changing our flow of creative consciousness for Generative AI Studio (Un)Real: Narrative Architecture v2 Melbourne Design Week 2024: Exploring pluriversal design narratives in the era of GenAI Inspiration or indication? Evaluating the qualities of design inspiration boards created using Generative AI Using GenAI Midjourney to Enhance Divergent and Convergent Thinking in Architectural Design Supporting Marginalised Youth: Digital Inclusion, Mental Health, and Social Connection Integrating XR and robotic fabrication for site-sensitive design structures Regenerative Design in Tibetan Regions: Place-Based Learning Through Storymaking Meta Quest 3 XR sketching From Art Introspection to Selfie Co-creation Accelerating future scenario development with text-based GenAI (ChatGPT) Redevelopment trends of Melbourne CBD: The use of facadism and adaptive reuse Beyond anthropocentrism: Designing for different life forms using GenAI Studio Gener(ai)tive v2: More-than-human design, Ecologies and Imaginaries Studio (Un)Real: Allegorical Installations v2 From draft to discovery: A journey of creative rigour and reflection Using GenAI to speculate architectural futures A more-than-human approach using Generative AI to ideate “built” environment concepts Using ChatGPT to extract design concepts from stories Student-centric reflections: A discussion of reflexive practice factors Designing my path through higher education: Identities, transitions, and instigations Eliciting desired experiences: Design affordances to communicate users’ latent aspirations of the built environment Experience-based design: Enhancing its rigour Experience-informed design: Information exchange to and from diverse experience research Integrating the Theory of Experience into architectural design workflow Midjourney: Turn words into images with GenAI Des(ai)gn Hackathon Design for manufacturing: Learning processes of a New Product Development design team Affordances of Visualised Future Environments Queer Intersection co-creation workshop Studio Gener(ai)tive v1: Igniting cultural diversity through digital making Studio (Un)Real v3: Robotics Studio (Un)Real: Narrative Architecture v1 Advancing Donald Schön’s Reflective Practitioner: Where to Next? Robot Cities: Architecture Meets Artificial Intelligence Picking a design, or a design team? The role of reflective practice and team learning in architecture competitions Using machine learning as a material to generate and refine aircraft design prototypes Using GenAI to speculate future experiences Made it by faking it Optimisation of design-to-fabrication framework for homeless housing design Melbourne Design Week 2023: Gloop Fostering Critical Thinking with Generative AI Performance of architectural teams: The role of team learning, reflexivity, boundary crossing and error communication A human-centric approach to a design-to-fabrication process Studio (Un)Real: Allegorical Installations v1 Studio (Un)Real v2: Future Food Systems Ill-defined problems in wicked learning environments Wicked Learning of Wicked Problems: A Fiendish Dance Critical literacy for professional practice Building team research targets and capacity in innovation hubs Activating innovation culture Examining facilitation methods and practices for co-creation Innovation catalysts: Learnings from ten years of Design Factory Melbourne’s interdisciplinary practices Design-driven leadership training Why are we here? A reflexive story of decolonising A Case Study Exploring the Role of Design in Maturing University-Developed Technology Providing Authentic Workplace Team Learning in Architecture Design Studios Is your architecture team effective? PhD Thesis Is it reliable? Enabling students to evaluate their preferred online learning sources via reflection Transitioning from PhD and onwards Digital Documentation 1 Micro connections between Louise Riley Library and its communities Post-Pandemic Workplaces: Design for your workers, not the work Collaborative cultures of architecture teams Making it work: Makerspaces, Maker community, and high school partnerships Behaviours in design collaborations: Insights from a team learning perspective Micro-experiences of Architecture Finding and Using Ambiguity to Search for Innovation Opportunities Unknown Futures: What design can teach us about ambiguity